Endacopia Guide: Endings, Areas, Secrets Route
This Endacopia guide answers the main question directly: use it to plan the three Chapter I areas, prepare a backup save, understand the Chapter II saw split, and keep the secret Ending C route from forcing a full replay.
Spoilers ahead. This page only uses collected source notes; unsupported or build-sensitive details are marked Unconfirmed.
Start With The Save Plan
Endacopia only gives players one save file, so the most useful guide advice is to protect progress before the late branching routes. The collected Steam guide recommends creating a near-complete Chapter I save after Misery Town, Timesville, and The Office are each pushed to their pre-boss state. Close the game before copying or restoring save files to avoid corruption.
The confirmed Windows save folder is `C:\Users\<your name>\Saved Games\Endacopia\`. The SteamOS path in the collected guide is `~/.local/share/Steam/steamapps/compatdata/2684630/pfx/drive_c/users/steamuser/Saved Games/Endacopia/`. These paths are useful because Ending A, Ending B, and Ending C can otherwise require repeated late-game work.
Chapter I Area Order
Chapter I is built around three major areas rather than one strict corridor. Misery Town should be progressed until the residents can be asked to leave, Timesville until the waterfall route is revealed after Ozzie’s tape, and The Office until the Core Key and productivity state are handled. This keeps the game ready for both normal endings and the deeper secret route.
The Neoseeker material describes Endacopia as a point-and-click puzzle adventure with bizarre locations, collected items, minigames, and occasional brawls. Players should use mouse and keyboard controls, cycle interaction modes for view, touch, and talk, and check Mellow’s inventory when an object seems relevant. The sources do not confirm controller support.
Ending Choices
Ending A and Ending B are controlled by the Chapter II saw choice. Choosing the Toy Saw leads toward Ending A, while choosing the real Saw leads toward Ending B. Both routes then change the Chapter III epilogue, so this choice is the cleanest point to restore from a backup.
Ending C is not just a different saw choice. The collected ending guides agree that it requires secrets in all three Chapter I areas, then later progression to the Surgeon route. If you are using this Endacopia guide for completion, finish or prepare both main endings before treating Ending C as your final route.
Secret Route Checklist
Misery Town’s secret starts in the projection tent. Use the Metal Detector on the sand, retrieve the remote, activate the ceiling projector, then follow the projected map into the mime room. One later puzzle may require windowed mode.
Timesville’s secret is tied to fishing and the Fishing Paper. Catch all 18 fish by getting three unique fish in every hour cycle, then use the key connected to the Fish Paper at the small room after the waterfall in windowed mode. The Office secret starts with the Telescope at the train station area, a discovered phone number, a call from the office desk, Morse code, and standing under the lower stairs near the vending machine for one minute.
What Is Still Unconfirmed
The collected YouTube transcripts include heavy music markers, repeated sounds, and unreliable auto-transcription noise, so this page does not treat that noise as factual route data. Some older community pages mention demo-era secrets and release expectations that may not match the Steam full release. Anything not supported by the collected Fandom, Steam, Neoseeker, HowLongToBeat, or in-page source notes should remain Unconfirmed.
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